AI Insights · Timothy · January 2023
Top 5 City Building Games on Android in Panama: Q4 2022 Performance
A look into the performance metrics of the top 5 city building games on the Android platform in Panama during Q4 2022, based on weekly downloads, revenue, and active users.
During the fourth quarter of 2022, the top 5 city building games on the Android platform in Panama showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at each game’s metrics, based on data from Sensor Tower.
Craftheim - Lumberjack Island experienced a significant drop in weekly downloads, starting from 2.3K at the beginning of the quarter and declining to around 212 by the end of December. Weekly active users followed a similar trend, decreasing from 3.3K to 395 over the same period. Revenue data for this game was not available.
The Simpsons™: Tapped Out maintained relatively stable weekly downloads, fluctuating between 147 and 263 throughout the quarter. The game's revenue saw a gradual increase, peaking at $28 in the week of November 28, before dropping to $13 in the final week of December. Active users remained steady, averaging around 1.5K.
Megapolis: City Building Sim had consistent weekly downloads, ranging from 115 to 143. Active users also remained stable, with slight fluctuations, averaging around 145. Revenue for this game was minimal, with the highest reported figure being $6 in the first week of October, and no revenue recorded for the rest of the quarter.
Transport Tycoon Empire: City witnessed a decline in weekly downloads from 186 to 22 by the end of the quarter. Active users also decreased from 301 to 120 over the same period. Revenue saw minimal activity, with the highest being $7 in mid-November and no revenue reported in December.
SimCity BuildIt had weekly downloads that ranged from 74 to 155, with a noticeable spike in early December. Revenue showed several peaks, reaching $36 in late November, and maintaining a range between $10 and $33 throughout the quarter. Active users fluctuated, peaking at 1.5K in early December and ending the quarter at 1.1K.
For more detailed insights and data, visit Sensor Tower.